Just a little update on the OMMP, here are the three model stages of the comet from the scene 60:
1:First i carved a polystyrene ball
2:Then i added epoxic clay and modeled craters and holes, i printed the pattern of a rock that i have, applying pressure with the rock over the clay, i also use some round sticks and my hands.
3:And finally i painted the surface of the model using a technique called dry brush
(First you apply a black paint all over the model, then you apply several layers using each time a lighter color. To apply the lighter paint layers you first wet the brush on the paint, and then you remove the paint excess on a absorbent surface (like cardboard), and then, with the dry brush you paint the model)
Now i have to see if a can make a 3D scan following this opensource tutorial
The award of the Hydrogen drumkit contest has arrived from Belgium , thanks to Thijs Van Severen for sending it, and organize the contest, and to Michael Wolkstein (aka Wolke) for making with his own hands the awesome H2 Drumbody ; here is the prize:
And to celebrate with everyone, i have just finish a new drumkit, a Glockenspiel, you can download and enjoy this new drumkit from my own Drumkit Feed,
i have also updated the Xylo drumkit that it was already up on the feed.
Hello, Thijs Van Severen, one of the developers of Hydrogen (an opensource sampler software) told me that for the official Hydrogen server my drumkits are going to be recompress due to backup issues, so, just to make the uncompressed drumkits available to everyone y decided to make a Feed:
A movie made only with opensource software and only by one man, that´s the aim of the OMMP, and if everything goes according to the plan, it will be released on late 2013, as of right now, i´m on schedule (:
The OMMP started on January 2012, and this is what i have accomplish so far:
60 minutes of music, made with personal recorded samples at 96khz 24bit, on this picture i´m on Ubuntu (Operative system) using Hydrogen (Sampler), QjackCtl (to route the output from the sampler to the input of the mixer), and Ardour (as the mixer of the samples), the lovely kittie is called “Masita” :3
As of today, i have drawn 774 shots, the first storysketch book is full with 654 shots, i´m currently drawing in the second one (the lighter one of the frame), in my personal way of storytelling, 20 frames = 1 minute; 200 frames = 10 minutes and so on, so my goal for the OMMP is 1400-1500 frames, wich means 70-75 minutes.
Here is my animatic, done on Cinelerra CV, at the moment i have reachd 31 minutes in images, and i have premixed the music for the first 7 minutes with my original score.
Here i am using Blender (3D software) making a character for the movie, this pic is from late may, the design has improved a lot and as of today the rigging (animation control) is almost ready for this, my first character.
So, there is a lot of hard work still to do, but, everything is moving forward, and according to the plan (:
As part of the ¨OMMP¨ since January 2012, i have been recording samples to make music, as i´m using Hydrogen (opensource, available for Linux, Windows, and Mac OS) a drum machine, running on Ubuntu (opensource OS), i have created several drumkits, that i will be uploading from time to time, this post is to let you people know that, as there is currently a drumkit contest organized by the developers of Hydrogen, i´ll be uploading 4 drumkits to this contest and they are going to be released under a CC-by license, yes, that means that everyone is going to be able to use this drumkits, even for commercial puposes, as long as they give me the proper credit (Gabriel Verdugo Soto, www.belofilms.com), the 4 drumkits are: Acoustic guitar-normal, Acustic guitar-normal strums, Acoustic guitars-muted, and an eclectic drumkit of fruits, cans, books, leafs, human noises and a djembe from Senegal.
Everything was recorded with a mono-unidirectional-condenser shotgun mic and also a stereo-cardiod-condenser mic in an AB pattern at 96khz 24bit (best possible audio quality), mixed and edited with a little reverb on Ardour (opensource available for Linux and Mac OS), an imported later into Hydrogen.
The drumkits will be available for everyone, once the contest finish.